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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
24 lines
490 B
WebGPU Shading Language
24 lines
490 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleLevel_abfcc0() {
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleLevel_abfcc0();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureSampleLevel_abfcc0();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureSampleLevel_abfcc0();
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}
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