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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
8 lines
157 B
HLSL
8 lines
157 B
HLSL
Texture2D<int4> t : register(t0, space1);
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SamplerState s : register(s1, space1);
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void main() {
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int4 res = t.GatherRed(s, float2(0.0f, 0.0f));
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return;
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}
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