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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
26 lines
624 B
GLSL
26 lines
624 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 out_var_SV_TARGET_1_1;
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vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u));
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return;
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}
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struct main_out {
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vec4 out_var_SV_TARGET_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(out_var_SV_TARGET);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1;
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return;
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}
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