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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
18 lines
309 B
WebGPU Shading Language
18 lines
309 B
WebGPU Shading Language
var<private> out_var_SV_TARGET : vec4<f32>;
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fn main_1() {
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out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
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return;
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}
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struct main_out {
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@location(0)
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out_var_SV_TARGET_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(out_var_SV_TARGET);
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}
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