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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
14 lines
181 B
WebGPU Shading Language
14 lines
181 B
WebGPU Shading Language
struct S {
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v: vec3<u32>;
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};
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@group(0) @binding(0) var<storage, read_write> U : S;
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fn f() {
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U.v = vec3<u32>(1u, 2u, 3u);
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U.v.x = 1u;
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U.v.y = 2u;
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U.v.z = 3u;
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}
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