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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
14 lines
229 B
Plaintext
14 lines
229 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct SSBO {
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/* 0x0000 */ float2x2 m;
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};
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kernel void f(device SSBO* tint_symbol [[buffer(0)]]) {
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float2x2 const v = (*(tint_symbol)).m;
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(*(tint_symbol)).m = v;
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return;
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}
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