dawn-cmake/test/layout/storage/mat2x2/stride/16.spvasm.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

40 lines
749 B
GLSL

#version 310 es
struct strided_arr {
vec2 el;
};
struct SSBO {
strided_arr m[2];
};
layout(binding = 0, std430) buffer SSBO_1 {
strided_arr m[2];
} ssbo;
mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {
return mat2(arr[0u].el, arr[1u].el);
}
strided_arr[2] mat2x2_stride_16_to_arr(mat2 mat) {
strided_arr tint_symbol = strided_arr(mat[0u]);
strided_arr tint_symbol_1 = strided_arr(mat[1u]);
strided_arr tint_symbol_2[2] = strided_arr[2](tint_symbol, tint_symbol_1);
return tint_symbol_2;
}
void f_1() {
mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m);
ssbo.m = mat2x2_stride_16_to_arr(x_15);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}