dawn-cmake/test/loops/nested_loops_with_continuing.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

28 lines
363 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
int f() {
int i = 0;
int j = 0;
while (true) {
if ((i > 4)) {
return 1;
}
while (true) {
if ((j > 4)) {
return 2;
}
{
j = (j + 1);
}
}
{
i = (i + 1);
}
}
}