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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
12 lines
265 B
WebGPU Shading Language
12 lines
265 B
WebGPU Shading Language
fn main_1() {
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var m : mat3x3<f32> = mat3x3<f32>();
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m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
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m[1] = vec3<f32>(5.0, 5.0, 5.0);
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return;
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}
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@stage(compute) @workgroup_size(1, 1, 1)
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fn main() {
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main_1();
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}
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