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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
7 lines
229 B
WebGPU Shading Language
7 lines
229 B
WebGPU Shading Language
@stage(compute) @workgroup_size(1)
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fn main() {
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var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(1., 2., 3.), vec3<f32>(4., 5., 6.), vec3<f32>(7., 8., 9.));
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let v : ptr<function, vec3<f32>> = &m[1];
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*v = vec3<f32>(5., 5., 5.);
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}
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