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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
33 lines
684 B
WebGPU Shading Language
33 lines
684 B
WebGPU Shading Language
struct Uniforms {
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modelViewProjectionMatrix : mat4x4<f32>;
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}
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@binding(0) @group(0) var<uniform> uniforms : Uniforms;
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struct VertexInput {
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@location(0)
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cur_position : vec4<f32>;
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@location(1)
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color : vec4<f32>;
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}
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struct VertexOutput {
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@location(0)
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vtxFragColor : vec4<f32>;
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@builtin(position)
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Position : vec4<f32>;
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}
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@stage(vertex)
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fn vtx_main(input : VertexInput) -> VertexOutput {
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var output : VertexOutput;
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output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
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output.vtxFragColor = input.color;
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return output;
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}
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@stage(fragment)
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fn frag_main(@location(0) fragColor : vec4<f32>) -> @location(0) vec4<f32> {
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return fragColor;
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}
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