mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 03:11:29 +00:00
Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
26 lines
506 B
GLSL
26 lines
506 B
GLSL
#version 310 es
|
|
|
|
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
void main_1() {
|
|
tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 tint_symbol;
|
|
};
|
|
|
|
main_out tint_symbol_1() {
|
|
main_1();
|
|
main_out tint_symbol_2 = main_out(tint_symbol);
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
void main() {
|
|
main_out inner_result = tint_symbol_1();
|
|
gl_Position = inner_result.tint_symbol;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|