dawn-cmake/test/samples/triangle.wgsl.expected.msl
Ben Clayton 3cbb136b8a Re-allow dynamic indexing of 'let' arrays and matrices
Spec change: https://github.com/gpuweb/gpuweb/pull/2427
Reverses: tint:867

This reverts and fixes commits:
 b6fdcc54df6e012578e69550788e2b4b2b611c32
 10442eff7db4271d53eed553795e655068488276

Added a bunch of end-to-end tests.

Fixed: tint:1352
Change-Id: I34968243bbec1cab838c8ba50a6f027146bbfd06
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75401
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-06 18:11:01 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float2 arr[3];
};
struct tint_symbol {
float4 value [[position]];
};
struct tint_symbol_1 {
float4 value [[color(0)]];
};
constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
float4 vtx_main_inner(uint VertexIndex) {
return float4(pos.arr[VertexIndex], 0.0f, 1.0f);
}
vertex tint_symbol vtx_main(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = vtx_main_inner(VertexIndex);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
float4 frag_main_inner() {
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
fragment tint_symbol_1 frag_main() {
float4 const inner_result_1 = frag_main_inner();
tint_symbol_1 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}