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Spec change: https://github.com/gpuweb/gpuweb/pull/2427 Reverses: tint:867 This reverts and fixes commits: b6fdcc54df6e012578e69550788e2b4b2b611c32 10442eff7db4271d53eed553795e655068488276 Added a bunch of end-to-end tests. Fixed: tint:1352 Change-Id: I34968243bbec1cab838c8ba50a6f027146bbfd06 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75401 Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
37 lines
901 B
Plaintext
37 lines
901 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float2 arr[3];
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};
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struct tint_symbol {
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float4 value [[position]];
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};
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
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float4 vtx_main_inner(uint VertexIndex) {
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return float4(pos.arr[VertexIndex], 0.0f, 1.0f);
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}
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vertex tint_symbol vtx_main(uint VertexIndex [[vertex_id]]) {
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float4 const inner_result = vtx_main_inner(VertexIndex);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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float4 frag_main_inner() {
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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fragment tint_symbol_1 frag_main() {
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float4 const inner_result_1 = frag_main_inner();
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tint_symbol_1 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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