dawn-cmake/test/statements/for/complex.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

27 lines
413 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void some_loop_body() {
}
void f() {
int j = 0;
{
int i = 0;
while (true) {
bool tint_tmp = (i < 5);
if (tint_tmp) {
tint_tmp = (j < 10);
}
if (!((tint_tmp))) { break; }
some_loop_body();
j = (i * 30);
i = (i + 1);
}
}
}