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Now that I've landed this change to Dawn to disable FXC optimizations: https://dawn-review.googlesource.com/c/dawn/+/70700,, we can reland this change. The Tint-into-Dawn roll was failing because FXC would miscompile certain loops into infinite loops when not unrolled. Also reland test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl Bug: tint:1112 Bug: dawn:1203 Change-Id: I641d68864b833e0fbe3b117d397b89ae96482536 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71000 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
25 lines
360 B
HLSL
25 lines
360 B
HLSL
[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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void some_loop_body() {
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}
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void f() {
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int j = 0;
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{
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int i = 0;
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[loop] while (true) {
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bool tint_tmp = (i < 5);
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if (tint_tmp) {
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tint_tmp = (j < 10);
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}
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if (!((tint_tmp))) { break; }
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some_loop_body();
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j = (i * 30);
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i = (i + 1);
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}
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}
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}
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