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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
39 lines
712 B
GLSL
39 lines
712 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct S {
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uint field0;
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float field1;
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uint field2[2];
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};
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void main_1() {
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bool x_101_phi = false;
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bool x_11 = (true & true);
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bool x_12 = !(x_11);
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x_101_phi = x_11;
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if (true) {
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x_101_phi = x_12;
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}
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bool x_101 = x_101_phi;
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return;
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}
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void tint_symbol() {
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main_1();
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:12: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' const bool' (or there is no acceptable conversion)
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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