dawn-cmake/test/unittest/reader/spirv/SpvUnaryBitTest_BitCount_Uint_Uint.spvasm.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

31 lines
587 B
GLSL

SKIP: FAILED
#version 310 es
void main_1() {
uint u1 = 10u;
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uint x_1 = countbits(u1);
return;
}
void tint_symbol() {
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.