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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
21 lines
575 B
Plaintext
21 lines
575 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_4 {
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float2x3 v;
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};
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void tint_symbol_inner(uint local_invocation_index, threadgroup float2x3* const tint_symbol_1) {
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{
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*(tint_symbol_1) = float2x3();
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}
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threadgroup_barrier(mem_flags::mem_threadgroup);
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}
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kernel void tint_symbol(threadgroup tint_symbol_4* tint_symbol_3 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) {
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threadgroup float2x3* const tint_symbol_2 = &((*(tint_symbol_3)).v);
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tint_symbol_inner(local_invocation_index, tint_symbol_2);
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return;
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}
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