dawn-cmake/test/var/override/numbered/no_init/bool.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

25 lines
515 B
GLSL

SKIP: FAILED
#version 310 es
#ifndef WGSL_SPEC_CONSTANT_1234
#error spec constant required for constant id 1234
#endif
const bool o = WGSL_SPEC_CONSTANT_1234;
void tint_symbol() {
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: '#error' : spec constant required for constant id 1234
ERROR: 0:5: '' : missing #endif
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.