dawn-cmake/test/var/uses/private.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

86 lines
964 B
GLSL

#version 310 es
int a = 0;
void uses_a() {
a = (a + 1);
}
void main1() {
a = 42;
uses_a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main1();
return;
}
#version 310 es
int b = 0;
void uses_b() {
b = (b * 2);
}
void main2() {
b = 7;
uses_b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main2();
return;
}
#version 310 es
int a = 0;
int b = 0;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
void main3() {
outer();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main3();
return;
}
#version 310 es
void no_uses() {
}
void main4() {
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main4();
return;
}