Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

34 lines
802 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var dist1 : f32;
var dist2 : f32;
v = vec4<f32>(1.0, 2.0, 3.0, 4.0);
let x_30 : vec4<f32> = v;
let x_32 : vec4<f32> = v;
let x_34 : vec4<f32> = v;
dist1 = distance(tanh(x_30), (sinh(x_32) / cosh(x_34)));
let x_38 : vec4<f32> = v;
dist2 = distance(tanh(x_38), vec4<f32>(0.761590004, 0.964030027, 0.995050013, 0.999329984));
let x_41 : f32 = dist1;
let x_43 : f32 = dist2;
if (((x_41 < 0.100000001) && (x_43 < 0.100000001))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}