Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

46 lines
724 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var b : bool;
var i : i32;
var a : f32;
b = false;
i = 1;
loop {
let x_7 : i32 = i;
if ((x_7 > 0)) {
} else {
break;
}
let x_8 : i32 = i;
a = (3.0 - f32(x_8));
let x_40 : f32 = a;
if (((2.0 - x_40) == 0.0)) {
b = true;
}
continuing {
let x_9 : i32 = i;
i = (x_9 - 1);
}
}
let x_45 : bool = b;
if (x_45) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}