Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

50 lines
1.1 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 2>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 2>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec2<f32>;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[0];
v1 = vec2<f32>(x_35, x_35);
let x_38 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_40 : f32 = v1.y;
v1[x_38] = ldexp(x_40, -256);
let x_43 : vec2<f32> = v1;
if ((((x_43 * mat2x2<f32>(vec2<f32>(x_35, 0.0), vec2<f32>(0.0, x_35)))).x == x_35)) {
let x_53 : f32 = f32(x_38);
let x_55 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_56 : f32 = f32(x_55);
x_GLF_color = vec4<f32>(x_53, x_56, x_56, x_53);
} else {
let x_59 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_60 : f32 = f32(x_59);
x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}