Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

44 lines
1.2 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat2x2<f32>;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_30 : f32 = f32(x_29);
m = transpose(transpose(mat2x2<f32>(vec2<f32>(x_30, 0.0), vec2<f32>(0.0, x_30))));
let x_36 : mat2x2<f32> = m;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_39 : f32 = f32(x_38);
let x_42 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(x_39, 0.0), vec2<f32>(0.0, x_39));
if ((all((x_36[0u] == x_42[0u])) && all((x_36[1u] == x_42[1u])))) {
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_59 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_65 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65));
} else {
let x_69 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_70 : f32 = f32(x_69);
x_GLF_color = vec4<f32>(x_70, x_70, x_70, x_70);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}