Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

49 lines
1.3 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 2>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m0 : mat2x2<f32>;
var m1 : mat2x2<f32>;
var v : vec2<f32>;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_37 : f32 = x_6.x_GLF_uniform_float_values[0];
m0 = mat2x2<f32>(vec2<f32>(x_35, -0.540302277), vec2<f32>(0.540302277, x_37));
let x_41 : mat2x2<f32> = m0;
let x_42 : mat2x2<f32> = m0;
m1 = (x_41 * x_42);
let x_45 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_47 : mat2x2<f32> = m1;
v = (vec2<f32>(x_45, x_45) * x_47);
let x_50 : f32 = v.x;
let x_52 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_50 < x_52)) {
let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_60 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_62 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_64 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_58, x_60, x_62, x_64);
} else {
let x_67 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}