Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

75 lines
2.0 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 2>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 3>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec4<f32>;
var i : i32;
var a : i32;
var indexable : array<vec4<f32>, 2>;
var indexable_1 : array<vec4<f32>, 2>;
let x_45 : f32 = x_6.x_GLF_uniform_float_values[0];
v1 = vec4<f32>(x_45, x_45, x_45, x_45);
let x_48 : i32 = x_9.x_GLF_uniform_int_values[1];
i = x_48;
loop {
let x_53 : i32 = i;
let x_55 : i32 = x_9.x_GLF_uniform_int_values[0];
if ((x_53 < x_55)) {
} else {
break;
}
let x_58 : i32 = i;
let x_60 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_62 : i32 = x_9.x_GLF_uniform_int_values[2];
indexable = array<vec4<f32>, 2>(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(0.0, 0.0, 0.0, 0.0));
let x_65 : f32 = indexable[clamp(x_58, x_60, x_62)].x;
a = i32(x_65);
let x_68 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_70 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_72 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_74 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_77 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_79 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_81 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_83 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_86 : i32 = a;
indexable_1 = array<vec4<f32>, 2>(vec4<f32>(x_68, x_70, x_72, x_74), vec4<f32>(x_77, x_79, x_81, x_83));
let x_88 : vec4<f32> = indexable_1[x_86];
v1 = x_88;
continuing {
let x_89 : i32 = i;
i = (x_89 + 1);
}
}
let x_91 : vec4<f32> = v1;
x_GLF_color = x_91;
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}