Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

36 lines
805 B
WebGPU Shading Language

type Arr = @stride(16) array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var v : vec4<f32>;
let x_25 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_28 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_31 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_34 : i32 = x_5.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_25), f32(x_28), f32(x_31), f32(x_34));
let x_37 : vec4<f32> = x_GLF_color;
v = x_37;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_38 : vec4<f32> = v;
x_GLF_color = x_38;
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}