Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

36 lines
831 B
WebGPU Shading Language

struct buf0 {
one : f32;
};
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var res : vec4<f32>;
v = vec4<f32>(8.399999619, -864.664978027, 945.41998291, 1.0);
let x_31 : f32 = x_7.one;
let x_37 : vec4<f32> = v;
res = (mat4x4<f32>(vec4<f32>(x_31, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_31, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_31, 0.0), vec4<f32>(0.0, 0.0, 0.0, x_31)) * x_37);
let x_39 : vec4<f32> = v;
let x_40 : vec4<f32> = res;
if ((distance(x_39, x_40) < 0.01)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}