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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
55 lines
1.1 KiB
GLSL
55 lines
1.1 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct buf0 {
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float two;
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};
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout(binding = 0) uniform buf0_1 {
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float two;
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} x_8;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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float x_33 = tint_symbol.x;
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a = ddx(cos(x_33));
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float x_37 = x_8.two;
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b = mix(2.0f, x_37, a);
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if (((b >= 1.899999976f) & (b <= 2.099999905f))) {
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_3 = main_out(x_GLF_color);
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return tint_symbol_3;
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}
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void main() {
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main_out inner_result = tint_symbol_1(gl_FragCoord);
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:19: 'ddx' : no matching overloaded function found
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ERROR: 0:19: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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