Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

30 lines
723 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat2x2<f32>;
m = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
let x_26 : mat2x2<f32> = m;
let x_28 : mat2x2<f32> = m;
let x_30 : mat2x2<f32> = (transpose(x_26) * transpose(x_28));
let x_31 : mat2x2<f32> = m;
let x_32 : mat2x2<f32> = m;
let x_34 : mat2x2<f32> = transpose((x_31 * x_32));
if ((all((x_30[0u] == x_34[0u])) && all((x_30[1u] == x_34[1u])))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}