Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

49 lines
911 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 2>;
var x_32 : f32;
x_32 = x_6.injectionSwitch.x;
data[0] = x_32;
let x_34 : ptr<function, f32> = &(data[1]);
*(x_34) = x_32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_35 : f32 = *(x_34);
if ((x_35 > 1.0)) {
var x_43_phi : f32;
let x_39 : i32 = i32(x_32);
x_43_phi = 0.0;
switch(x_39) {
case 0: {
x_43_phi = 1.0;
fallthrough;
}
case 1: {
let x_43 : f32 = x_43_phi;
data[x_39] = x_43;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
default: {
}
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}