Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

44 lines
816 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
fn computeColor_() -> vec3<f32> {
var x_injected_loop_counter : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_injected_loop_counter = 1;
loop {
let x_38 : f32 = x_7.injectionSwitch.x;
if ((x_38 > 1.0)) {
let x_43 : f32 = x_7.injectionSwitch.x;
if ((x_43 > 1.0)) {
continue;
} else {
continue;
}
continue;
}
return vec3<f32>(1.0, 1.0, 1.0);
}
return vec3<f32>(0.0, 0.0, 0.0);
}
fn main_1() {
let x_31 : vec3<f32> = computeColor_();
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}