Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

64 lines
1020 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var data : array<f32, 1>;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
i = 0;
loop {
let x_6 : i32 = i;
if ((x_6 < 1)) {
} else {
break;
}
let x_7 : i32 = i;
let x_40 : f32 = data[x_7];
let x_42 : f32 = data[0];
if ((x_40 < x_42)) {
if (false) {
let x_8 : i32 = i;
if ((f32(x_8) >= 1.0)) {
}
}
switch(0) {
case 1: {
loop {
if (true) {
} else {
break;
}
}
loop {
break;
}
fallthrough;
}
case 0: {
data[0] = 2.0;
}
default: {
}
}
break;
}
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}