Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

49 lines
772 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var c1 : bool;
var uv : vec2<f32>;
var i : i32;
var x_37 : bool;
var x_37_phi : bool;
var x_9_phi : i32;
let x_34 : f32 = uv.y;
let x_35 : bool = (x_34 < 0.25);
c1 = x_35;
i = 0;
x_37_phi = x_35;
x_9_phi = 0;
loop {
x_37 = x_37_phi;
let x_9 : i32 = x_9_phi;
if ((x_9 < 1)) {
} else {
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
continuing {
let x_7 : i32 = i;
i = (x_7 + 1);
x_37_phi = false;
x_9_phi = 0;
}
}
if (x_37) {
return;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}