Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

41 lines
720 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
var coord : vec2<f32>;
var tmp3 : f32;
var tmp2 : array<f32, 1>;
var tmp : vec4<f32>;
var x_48 : f32;
coord = vec2<f32>(1.0, 1.0);
let x_41 : f32 = coord.y;
if ((i32(x_41) < 180)) {
x_48 = tmp2[0];
tmp3 = x_48;
} else {
discard;
}
tmp = vec4<f32>(x_48, x_48, x_48, x_48);
return 1;
}
fn main_1() {
let x_9 : i32 = func_();
if ((x_9 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}