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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/ast/texture.h"
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#include "src/tint/ast/alias.h"
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#include "src/tint/ast/array.h"
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#include "src/tint/ast/bool.h"
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#include "src/tint/ast/f32.h"
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#include "src/tint/ast/i32.h"
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#include "src/tint/ast/matrix.h"
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#include "src/tint/ast/pointer.h"
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#include "src/tint/ast/sampler.h"
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#include "src/tint/ast/struct.h"
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#include "src/tint/ast/test_helper.h"
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#include "src/tint/ast/u32.h"
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#include "src/tint/ast/vector.h"
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namespace tint {
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namespace ast {
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namespace {
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using AstTextureTypeTest = TestHelper;
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TEST_F(AstTextureTypeTest, IsTextureArray) {
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EXPECT_EQ(false, IsTextureArray(TextureDimension::kNone));
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EXPECT_EQ(false, IsTextureArray(TextureDimension::k1d));
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EXPECT_EQ(false, IsTextureArray(TextureDimension::k2d));
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EXPECT_EQ(true, IsTextureArray(TextureDimension::k2dArray));
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EXPECT_EQ(false, IsTextureArray(TextureDimension::k3d));
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EXPECT_EQ(false, IsTextureArray(TextureDimension::kCube));
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EXPECT_EQ(true, IsTextureArray(TextureDimension::kCubeArray));
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}
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TEST_F(AstTextureTypeTest, NumCoordinateAxes) {
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EXPECT_EQ(0, NumCoordinateAxes(TextureDimension::kNone));
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EXPECT_EQ(1, NumCoordinateAxes(TextureDimension::k1d));
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EXPECT_EQ(2, NumCoordinateAxes(TextureDimension::k2d));
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EXPECT_EQ(2, NumCoordinateAxes(TextureDimension::k2dArray));
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EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::k3d));
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EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::kCube));
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EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::kCubeArray));
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}
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} // namespace
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} // namespace ast
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} // namespace tint
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