dawn-cmake/test/tint/let/inferred/function.wgsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

40 lines
863 B
WebGPU Shading Language

struct MyStruct {
f1 : f32;
};
type MyArray = array<f32, 10>;
fn ret_i32() -> i32 { return 1; }
fn ret_u32() -> u32 { return 1u; }
fn ret_f32() -> f32 { return 1.0; }
fn ret_MyStruct() -> MyStruct { return MyStruct(); }
fn ret_MyArray() -> MyArray { return MyArray(); }
// Local lets
fn let_decls() {
let v1 = 1;
let v2 = 1u;
let v3 = 1.0;
let v4 = vec3<i32>(1, 1, 1);
let v5 = vec3<u32>(1u, 1u, 1u);
let v6 = vec3<f32>(1.0, 1.0, 1.0);
let v7 = mat3x3<f32>(v6, v6, v6);
let v8 = MyStruct(1.0);
let v9 = MyArray();
let v10 = ret_i32();
let v11 = ret_u32();
let v12 = ret_f32();
let v13 = ret_MyStruct();
let v14 = ret_MyStruct();
let v15 = ret_MyArray();
}
@stage(fragment)
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0,0.0,0.0,0.0);
}