dawn-cmake/test/tint/samples/cube.wgsl.expected.wgsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

33 lines
684 B
WebGPU Shading Language

struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>;
}
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
struct VertexInput {
@location(0)
cur_position : vec4<f32>;
@location(1)
color : vec4<f32>;
}
struct VertexOutput {
@location(0)
vtxFragColor : vec4<f32>;
@builtin(position)
Position : vec4<f32>;
}
@stage(vertex)
fn vtx_main(input : VertexInput) -> VertexOutput {
var output : VertexOutput;
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
return output;
}
@stage(fragment)
fn frag_main(@location(0) fragColor : vec4<f32>) -> @location(0) vec4<f32> {
return fragColor;
}