Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

40 lines
682 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var j : i32;
i = 0;
j = 1;
loop {
let x_28 : i32 = i;
let x_29 : i32 = j;
if ((x_28 < clamp(x_29, 5, 9))) {
} else {
break;
}
let x_33 : i32 = i;
i = (x_33 + 1);
let x_35 : i32 = j;
j = (x_35 + 1);
}
let x_37 : i32 = i;
let x_39 : i32 = j;
if (((x_37 == 9) && (x_39 == 10))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}