Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

46 lines
724 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var b : bool;
var i : i32;
var a : f32;
b = false;
i = 1;
loop {
let x_7 : i32 = i;
if ((x_7 > 0)) {
} else {
break;
}
let x_8 : i32 = i;
a = (1.0 + f32(x_8));
let x_39 : f32 = a;
if (((2.0 - x_39) == 0.0)) {
b = true;
}
continuing {
let x_9 : i32 = i;
i = (x_9 - 1);
}
}
let x_44 : bool = b;
if (x_44) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}