Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

38 lines
892 B
WebGPU Shading Language

type Arr = @stride(16) array<f32, 3>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
var a : f32;
a = (bitcast<f32>(1u) % 1.0);
let x_29 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
let x_31 : f32 = a;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[2];
if ((x_31 < x_33)) {
let x_38 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_40 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}