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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
38 lines
892 B
WebGPU Shading Language
38 lines
892 B
WebGPU Shading Language
type Arr = @stride(16) array<f32, 3>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
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var a : f32;
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a = (bitcast<f32>(1u) % 1.0);
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let x_29 : f32 = x_6.x_GLF_uniform_float_values[1];
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x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
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let x_31 : f32 = a;
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let x_33 : f32 = x_6.x_GLF_uniform_float_values[2];
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if ((x_31 < x_33)) {
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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