Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

51 lines
1.1 KiB
WebGPU Shading Language

struct struct_base {
data : i32;
leftIndex : i32;
rightIndex : i32;
};
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> struct_array : array<struct_base, 3>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var index : i32;
struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1));
index = 1;
struct_array[1].rightIndex = 1;
let x_39 : i32 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
let x_45 : f32 = x_8.injectionSwitch.x;
let x_48 : i32 = struct_array[i32(x_45)].rightIndex;
index = x_48;
} else {
let x_50 : f32 = x_8.injectionSwitch.y;
let x_53 : i32 = struct_array[i32(x_50)].leftIndex;
index = x_53;
}
let x_55 : i32 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}