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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
47 lines
743 B
WebGPU Shading Language
47 lines
743 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
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var j : i32;
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var x_41 : f32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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loop {
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let x_32 : f32 = x_6.injectionSwitch.x;
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j = i32(x_32);
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loop {
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let x_8 : i32 = j;
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if ((x_8 < 2)) {
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} else {
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break;
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}
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return;
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}
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continuing {
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x_41 = x_6.injectionSwitch.y;
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if ((0.0 > x_41)) {
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} else {
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break;
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}
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}
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}
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let x_43 : i32 = i32(x_41);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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