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These have not been in the spec for a long time. The read_write access mode can be used instead. Fixed: tint:1342 Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
27 lines
469 B
WebGPU Shading Language
27 lines
469 B
WebGPU Shading Language
struct Constants {
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zero : u32,
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}
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@group(1) @binding(0) var<uniform> constants : Constants;
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struct Result {
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value : u32,
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}
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@group(1) @binding(1) var<storage, read_write> result : Result;
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struct TestData {
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data : array<atomic<i32>, 3>,
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}
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@group(0) @binding(0) var<storage, read_write> s : TestData;
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fn runTest() -> i32 {
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return atomicLoad(&(s.data[(0u + u32(constants.zero))]));
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}
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@compute @workgroup_size(1)
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fn main() {
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result.value = u32(runTest());
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}
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