14 lines
296 B
HLSL
14 lines
296 B
HLSL
Texture2DArray arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSample_1a4e1b() {
|
|
float2 arg_2 = (0.0f).xx;
|
|
uint arg_3 = 1u;
|
|
float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3))).x;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_1a4e1b();
|
|
return;
|
|
}
|