dawn-cmake/test/intrinsics/gen/arrayLength/a0f5ca.wgsl.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

119 lines
2.2 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout (binding = 1) buffer SB_RO_1 {
float arg_0[];
} sb_ro;
void arrayLength_a0f5ca() {
uint tint_symbol_2 = 0u;
sb_ro.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
uint res = tint_symbol_3;
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
arrayLength_a0f5ca();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:11: 'GetDimensions' : no such field in structure
ERROR: 0:11: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout (binding = 1) buffer SB_RO_1 {
float arg_0[];
} sb_ro;
void arrayLength_a0f5ca() {
uint tint_symbol_2 = 0u;
sb_ro.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
uint res = tint_symbol_3;
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
arrayLength_a0f5ca();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:11: 'GetDimensions' : no such field in structure
ERROR: 0:11: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout (binding = 1) buffer SB_RO_1 {
float arg_0[];
} sb_ro;
void arrayLength_a0f5ca() {
uint tint_symbol_2 = 0u;
sb_ro.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
uint res = tint_symbol_3;
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
arrayLength_a0f5ca();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:11: 'GetDimensions' : no such field in structure
ERROR: 0:11: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.