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Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
30 lines
579 B
GLSL
30 lines
579 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp sampler2DArray arg_0;
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void textureSample_02aa9b() {
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vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0));
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}
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void fragment_main() {
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textureSample_02aa9b();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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