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https://github.com/encounter/dawn-cmake.git
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135 lines
4.6 KiB
C++
135 lines
4.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/DawnHelpers.h"
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class BindGroupValidationTest : public ValidationTest {
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};
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TEST_F(BindGroupValidationTest, BufferViewOffset) {
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auto layout = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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auto buffer = device.CreateBufferBuilder()
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.SetAllowedUsage(dawn::BufferUsageBit::Uniform)
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.SetSize(512)
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.GetResult();
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// Check that offset 0 is valid
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(0, 512)
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.GetResult();
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auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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// Check that offset 256 (aligned) is valid
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(256, 256)
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.GetResult();
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auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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// Check cases where unaligned buffer view offset is invalid
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(1, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(64, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(128, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(255, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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}
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// This test verifies that the BindGroupLayout cache is successfully caching/deduplicating objects.
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//
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// NOTE: This test only works currently because unittests are run without the wire - so the returned
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// BindGroupLayout pointers are actually visibly equivalent. With the wire, this would not be true.
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TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
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auto layout1 = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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auto layout2 = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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// Caching should cause these to be the same.
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ASSERT_EQ(layout1.Get(), layout2.Get());
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}
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// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
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// binding ids are out-of-order.
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TEST_F(BindGroupValidationTest, BindGroupBinding) {
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auto layout = utils::MakeBindGroupLayout(
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device, {
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{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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}
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