mirror of
https://github.com/encounter/dawn-cmake.git
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Now the backends only expose the creation of devices. Getting the procs is moved to DawnNative that will over time more backend-agnostic APIs.
134 lines
4.2 KiB
Plaintext
134 lines
4.2 KiB
Plaintext
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "utils/BackendBinding.h"
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#include "common/Assert.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/MetalBackend.h"
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#define GLFW_EXPOSE_NATIVE_COCOA
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3native.h"
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namespace utils {
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class SwapChainImplMTL {
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public:
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using WSIContext = dawnWSIContextMetal;
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SwapChainImplMTL(id nsWindow) : mNsWindow(nsWindow) {
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}
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~SwapChainImplMTL() {
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[mCurrentTexture release];
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[mCurrentDrawable release];
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}
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void Init(dawnWSIContextMetal* ctx) {
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mMtlDevice = ctx->device;
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mCommandQueue = [mMtlDevice newCommandQueue];
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}
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dawnSwapChainError Configure(dawnTextureFormat format,
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dawnTextureUsageBit,
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uint32_t width,
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uint32_t height) {
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if (format != DAWN_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM) {
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return "unsupported format";
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}
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ASSERT(width > 0);
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ASSERT(height > 0);
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NSView* contentView = [mNsWindow contentView];
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[contentView setWantsLayer:YES];
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CGSize size = {};
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size.width = width;
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size.height = height;
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mLayer = [CAMetalLayer layer];
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[mLayer setDevice:mMtlDevice];
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[mLayer setPixelFormat:MTLPixelFormatBGRA8Unorm];
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[mLayer setFramebufferOnly:YES];
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[mLayer setDrawableSize:size];
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[contentView setLayer:mLayer];
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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dawnSwapChainError GetNextTexture(dawnSwapChainNextTexture* nextTexture) {
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[mCurrentDrawable release];
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mCurrentDrawable = [mLayer nextDrawable];
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[mCurrentDrawable retain];
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[mCurrentTexture release];
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mCurrentTexture = mCurrentDrawable.texture;
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[mCurrentTexture retain];
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nextTexture->texture.ptr = reinterpret_cast<void*>(mCurrentTexture);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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dawnSwapChainError Present() {
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id<MTLCommandBuffer> commandBuffer = [mCommandQueue commandBuffer];
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[commandBuffer presentDrawable:mCurrentDrawable];
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[commandBuffer commit];
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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private:
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id mNsWindow = nil;
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id<MTLDevice> mMtlDevice = nil;
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id<MTLCommandQueue> mCommandQueue = nil;
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CAMetalLayer* mLayer = nullptr;
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id<CAMetalDrawable> mCurrentDrawable = nil;
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id<MTLTexture> mCurrentTexture = nil;
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};
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class MetalBinding : public BackendBinding {
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public:
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void SetupGLFWWindowHints() override {
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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}
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dawnDevice CreateDevice() override {
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mMetalDevice = MTLCreateSystemDefaultDevice();
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return dawn_native::metal::CreateDevice(mMetalDevice);
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}
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uint64_t GetSwapChainImplementation() override {
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if (mSwapchainImpl.userData == nullptr) {
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mSwapchainImpl = CreateSwapChainImplementation(
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new SwapChainImplMTL(glfwGetCocoaWindow(mWindow)));
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}
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return reinterpret_cast<uint64_t>(&mSwapchainImpl);
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}
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dawnTextureFormat GetPreferredSwapChainTextureFormat() override {
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return DAWN_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM;
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}
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private:
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id<MTLDevice> mMetalDevice = nil;
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dawnSwapChainImplementation mSwapchainImpl = {};
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};
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BackendBinding* CreateMetalBinding() {
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return new MetalBinding;
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}
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}
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