81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_VAL_VAL_H_
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#define SRC_VAL_VAL_H_
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#include <string>
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#include <utility>
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#include <vector>
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#include "src/ast/pipeline_stage.h"
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// Forward declarations
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namespace tint {
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class Program;
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} // namespace tint
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namespace tint {
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namespace val {
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using EntryPointList = std::vector<std::pair<std::string, ast::PipelineStage>>;
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/// The return structure of Validate()
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struct Result {
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/// True if validation passed
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bool failed = false;
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/// Output of DXC.
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std::string output;
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};
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/// Hlsl attempts to compile the shader with DXC, verifying that the shader
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/// compiles successfully.
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/// @param dxc_path path to DXC
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/// @param source the generated HLSL source
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/// @param entry_points the list of entry points to validate
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/// @return the result of the compile
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Result HlslUsingDXC(const std::string& dxc_path,
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const std::string& source,
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const EntryPointList& entry_points);
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#ifdef _WIN32
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/// Hlsl attempts to compile the shader with FXC, verifying that the shader
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/// compiles successfully.
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/// @param source the generated HLSL source
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/// @param entry_points the list of entry points to validate
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/// @return the result of the compile
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Result HlslUsingFXC(const std::string& source,
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const EntryPointList& entry_points);
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#endif // _WIN32
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/// Msl attempts to compile the shader with the Metal Shader Compiler,
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/// verifying that the shader compiles successfully.
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/// @param xcrun_path path to xcrun
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/// @param source the generated MSL source
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/// @return the result of the compile
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Result Msl(const std::string& xcrun_path, const std::string& source);
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#ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
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/// Msl attempts to compile the shader with the runtime Metal Shader Compiler
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/// API, verifying that the shader compiles successfully.
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/// @param source the generated MSL source
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/// @return the result of the compile
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Result MslUsingMetalAPI(const std::string& source);
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#endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
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} // namespace val
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} // namespace tint
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#endif // SRC_VAL_VAL_H_
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